cod_get_user_gravity

Syntax

native Float:cod_get_user_gravity(id, type = ALL);

Usage

id
Player index
type
Bonus type, valid types are:
ALL - overall
CLASS - for class
ITEM - for item
ADDITIONAL - static bonus
ROUND - until round end
DEATH - until death
DAMAGE_GIVEN - until player damage enemy
DAMAGE_TAKEN - until player is hurt

Description

Returns player gravity amount.

Return

Gravity amount